![]() Well, there are more than 100 in the full game, and most feature a limited combination of layouts and objectives. I bet you played through a few optional dungeons. Did you encounter a world event in the Fractured Peaks that tasked you with protecting a group of villagers hiding under their carts? Guess what – you’ll find another group just like that one again in Scosglen, the game’s second zone, and in other areas, too. If you tried Diablo IV during one of the open betas Blizzard held in recent months, you’ve seen most of what the game’s open world has to offer as you’re leveling your character. ![]() If you only end up playing Diablo IV for its story, I think you will enjoy the experience, but if you decide to veer off its critical path, be prepared to play through a lot of uninspired content. Every time she appeared on-screen, I felt a sense of unease waiting to see what kind of calculated cruelty she’d inflict on those unlucky enough to cross her path. When the narrative calls on elements from past games, it does so in ways that feel natural and earned. ![]() I won’t say much more about Diablo IV’s story other than to note Blizzard smartly grounded it in the tragedy of its human characters. More often than not, your character finds they’re one step behind Lilith, leading to predictably dire results. Following a visit to a remote village, your character sets off after the demon Lilith – who is the daughter of Mephisto, one of the Prime Evils you defeated in Diablo II. Structurally, the narrative that unfolds is similar to Diablo II. The story of Diablo IV opens decades after the end of Diablo III: Reaper of Souls, with the world of Sanctuary still reeling from the events of that game. Blizzard’s latest is easily one of the best games the studio has released in about a decade, but I can’t help imagining what Diablo IV could have been if it were a smaller, more focused experience. ![]() I’ve spent a lot of time thinking about those comments while playing Diablo IV. I really want deep worlds that you can interact with.” ![]() “There are people who are trying to simulate massive worlds at a level of an inch per mile,” Spector told journalist Keith Stuart. In an interview with The Guardian more than a decade ago, Warren Spector, the director and producer of Deus Ex, said his dream game would take place in one city block. ![]()
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